TIM to PGX Converter

Convert PS1 textures to PGX format online for free

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Cloud Processing

Conversion runs on remote servers, so your computer stays fast. Even large TIM images are handled without slowing your device.

No Install Required

The entire TIM to PGX conversion runs in your browser. No desktop software, no plugins — just upload and convert.

Effortless Process

The TIM to PGX converter guides you through a clear upload-convert-download workflow — no technical expertise required.

How to convert TIM to PGX

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose pgx or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your pgx file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
PGX is a simple single-component raster image format defined as part of the JPEG 2000 standard (ISO/IEC 15444) for use in conformance testing and verification of JPEG 2000 codec implementations. Introduced around 2000 alongside the JPEG 2000 specification itself, PGX files store a single image component (one color channel or grayscale plane) with a text header followed by raw pixel data, providing an unambiguous reference representation against which encoder and decoder outputs can be compared sample by sample. The header is a single ASCII line specifying endianness (ML for big-endian, LM for little-endian), signedness (+ for unsigned, - for signed), bit depth (1 to 32 bits), width, and height. The pixel data follows as raw binary values, each occupying the minimum number of bytes needed for the specified bit depth, with one value per pixel. For multi-component images (like RGB), each component is stored in a separate PGX file. The format's deliberate simplicity — no compression, no metadata, no multi-channel support — ensures there are no ambiguities in interpretation that could mask codec bugs. One advantage is verification precision: PGX's uncompressed, exactly-specified representation allows bit-exact comparison of decoded JPEG 2000 output against reference images, essential for certifying that a codec implementation conforms to the standard. The format's role in the JPEG 2000 conformance testing framework means it is implemented by every serious JPEG 2000 codec (OpenJPEG, Kakadu, etc.) and used in the official ISO conformance test suite. PGX files can also be processed by ImageMagick and various JPEG 2000 development tools.
Initial release: 2000

Frequently Asked Questions

Why convert TIM to PGX?

TIM is a console-specific texture format unreadable by standard software. Converting to PGX opens it up for fan art, modding, or preservation.

What programs can open PGX?

JPEG 2000 reference software, ImageMagick, and specialized codec test tools open PGX images — used mainly in standards testing.

Does TIM to PGX preserve quality?

PGX preserves image data without lossy compression, so the visual content from your TIM is retained faithfully during conversion.

How quickly can I convert TIM to PGX?

The process is fast — cloud-based processing handles TIM to PGX conversion in seconds for standard-sized images, even on slower connections.

Does Convertio support batch TIM to PGX conversion?

Batch conversion is supported. Queue as many TIM files as you need and convert them all to PGX in a single run — no repeating steps manually.

What color depths does TIM support?

TIM supports 4-bit, 8-bit, 16-bit, and 24-bit color modes. Convertio processes all TIM color depths and outputs them as PGX.