TIM to MNG Converter

Export game textures to MNG format online for free

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Server-Side Speed

Heavy lifting happens in the cloud — your device resources are untouched while TIM images are processed into MNG format.

Simple Workflow

Upload TIM, pick MNG, download the result — the three-step process makes converting legacy formats effortless for anyone.

Any Device Works

Convert TIM to MNG from a desktop, laptop, tablet, or phone. Any device with a modern browser and internet connection works.

How to convert TIM to MNG

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose mng or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your mng file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
MNG (Multiple-image Network Graphics) is an animation and multiple-image format designed as the animated counterpart to PNG, with its specification reaching version 1.0 on January 31, 2001. Developed by Glenn Randers-Pehrson and members of the PNG development community, MNG extends PNG's capabilities with support for frame-based animation sequences, slide shows, complex sprite overlays, and JNG (JPEG Network Graphics) frames for lossy compression of photographic content within the same container. An MNG file consists of a series of chunks (following PNG's chunk-based architecture): MHDR and MEND chunks bookend the datastream, with embedded PNG or JNG images as individual frames and control chunks (DEFI, FRAM, LOOP, ENDL, TERM, BACK, BASI, CLON, PAST, DISC, SHOW) directing playback timing, looping behavior, layer compositing, and memory management. The format supports both full-frame replacement and delta (difference) updates for efficient encoding of animations with static backgrounds, as well as object-based animation where sprites are defined once and repositioned across frames. One advantage is technical sophistication: MNG provides a level of animation control that GIF and APNG cannot match — frame-accurate timing, nested loops, conditional branches, interframe compression, and mixed lossy/lossless content within a single animation. The PNG-based foundation ensures lossless quality with full alpha transparency for each frame. MNG is supported by ImageMagick, GIMP, and various media players, though browser support was limited, which led to APNG's emergence as a simpler alternative for web animation.
Initial release: January 31, 2001

Frequently Asked Questions

Why convert TIM to MNG?

TIM textures are locked inside PlayStation 1 game data. Converting to MNG lets modders, archivists, and artists work with those sprites freely.

What programs can open MNG?

Firefox historically supported MNG animation. XnView, IrfanView, and ImageMagick can open and convert MNG multi-frame images.

Will I lose image quality converting TIM to MNG?

Since MNG supports lossless storage, the pixel data carries over without degradation. The result faithfully represents the source TIM image.

Is TIM to MNG conversion fast?

Most TIM images convert to MNG within seconds. The exact time depends on the resolution and complexity of the source, but it is typically quick.

Can I queue several TIM files for conversion?

Batch conversion is supported. Queue as many TIM files as you need and convert them all to MNG in a single run — no repeating steps manually.

What color depths does TIM support?

TIM supports 4-bit, 8-bit, 16-bit, and 24-bit color modes. Convertio processes all TIM color depths and outputs them as MNG.