TIM Converter

Convert TIM PlayStation images to PDF, JPG, BMP and more online for free

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Many Format Outputs

PlayStation TIM textures convert to 105+ image formats. 105 conversion paths turn retro game assets into standard, viewable images.

No Special Tools Needed

Forget installing PlayStation development utilities. Upload TIM files to Convertio and get standard images in seconds.

Batch Texture Extraction

Working with extracted game assets? Upload all TIM textures at once and convert the entire batch together.

PlayStation Heritage

TIM is the native texture format of the original PlayStation. Convertio reads CLUT-based and direct color TIM data accurately.

Secure and Temporary

Uploaded files are deleted from servers after processing. Converted images are removed within 24 hours automatically.

Cloud-Powered Engine

Conversion runs on Convertio servers. Whether you are on a phone or a workstation, the experience is identical.

How to convert TIM file

1

Upload the TIM image from your Computer, or pull it from Google Drive, Dropbox, or paste a link.

2

Pick the output format you want — PDF, JPG, BMP, GIF, or one of 105+ other options.

3

Verify the file is uploaded correctly and the format choice is right before proceeding.

4

Hit Convert and download the processed file once Convertio finishes the transformation.

About format

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994

Frequently Asked Questions

Why convert TIM images?

TIM is a PlayStation texture format used by game developers. Converting to JPG or PNG produces standard images for viewing and editing.

What opens TIM directly?

TIM Viewer, PsxView, and some retro gaming asset tools can open TIM files. General-purpose image editors typically cannot read the format.

Does converting TIM lose color data?

TIM supports various color depths. Convertio reads them all and outputs accurate colors in whichever format you choose.

Can I batch convert TIM files at convertio.co?

Yes. Upload a collection of TIM textures and convert the entire set simultaneously — ideal for game asset extraction workflows.

Is TIM conversion free on Convertio?

Free conversion is available for standard volumes. Premium plans serve users with large texture sets or frequent conversion needs.

TIM conversion quality rating

4.7 (38 votes)
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