TIM to PPM Converter

Transform TIM images into lossless PPM online

Drop files here. 1 GB maximum file size or Sign Up
to
Facebook Amazon Microsoft Tesla Nestle Walmart L'Oreal

Retro Game Assets

TIM textures from classic PS1 titles become editable when converted to PPM — ideal for modders, artists, and archivists.

Quick Turnaround

Most TIM files convert to PPM within moments. Server-side processing ensures speed regardless of your device capabilities.

Simple Workflow

Upload TIM, pick PPM, download the result — the three-step process makes converting legacy formats effortless for anyone.

How to convert TIM to PPM

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose ppm or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your ppm file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
PPM (Portable Pixmap) is the full-color member of the Netpbm image format family, created by Jef Poskanzer in 1988 as part of the Pbmplus toolkit for Unix systems. PPM stores RGB color images where each pixel contains three values (red, green, blue) ranging from 0 to a specified maximum, typically 255 for 8-bit-per-channel or 65535 for 16-bit-per-channel color. The format exists in ASCII (magic number P3), where pixel values are written as decimal numbers in row-major order, and binary (magic number P6), where values are stored as raw bytes for compact representation. Both variants begin with a plain-text header: magic number, width, height, and maximum color value. PPM completes the Netpbm trio alongside PBM (monochrome) and PGM (grayscale), serving as the universal color image intermediate in the convert-process-convert pipeline that defined Netpbm's approach to format interoperability. One advantage is absolute simplicity — PPM requires no compression libraries, container parsing, or metadata handling, making it the easiest full-color format to implement from scratch in any programming language. The format's widespread adoption in scientific computing and computer graphics education is another practical strength: PPM serves as a standard I/O format for ray tracers, image processing coursework, and visualization tools where implementation simplicity outweighs file size concerns. PPM is supported by ImageMagick, GIMP, and virtually all image processing libraries.
Developer: Jef Poskanzer
Initial release: 1988

Frequently Asked Questions

Why convert TIM to PPM?

TIM textures are locked inside PlayStation 1 game data. Converting to PPM lets modders, archivists, and artists work with those sprites freely.

What programs can open PPM?

GIMP, IrfanView, XnView, Photoshop, and Linux image viewers open PPM color images. It is part of the standard Netpbm toolkit.

Does TIM to PPM preserve quality?

The conversion keeps your image data intact — PPM does not introduce compression artifacts, ensuring the output matches the original closely.

Is TIM to PPM conversion fast?

Most TIM images convert to PPM within seconds. The exact time depends on the resolution and complexity of the source, but it is typically quick.

Can I convert multiple TIM images at once?

Yes — upload multiple TIM files in one session and convert them all to PPM simultaneously. Batch processing saves time on repetitive tasks.

Can I convert TIM textures for game modding?

Yes — convert TIM sprites to PPM for editing, then convert back when your mod is ready. This workflow is popular among PS1 modders.