TIM to VIFF Converter

Export retro game assets to VIFF format online for free

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Fast Conversion

TIM to VIFF processing completes in seconds for typical image sizes. Cloud infrastructure keeps turnaround times consistently short.

Batch Support

Upload multiple TIM images and convert them all to VIFF in one session — no need to repeat the process for each individual file.

File Privacy First

Uploaded TIM images and converted VIFF results are automatically purged — originals immediately, outputs within 24 hours.

How to convert TIM to VIFF

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose viff or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your viff file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
VIFF (Visualization Image File Format) is a scientific image format developed by Khoral Research (originally at the University of New Mexico), first appearing around 1990 with the Khoros visual programming environment for image processing and data visualization. VIFF files use a 1024-byte header followed by optional color map data, and the image data itself, with the header containing detailed specifications: data storage type (bit, byte, short, integer, float, double, complex), data encoding (none, CCITT Group 3/4), color space model (none, generic, RGB, HSI, CMYK, and others), and support for multi-band (multi-channel) images with arbitrary numbers of bands. The format accommodates one-dimensional signals, two-dimensional images, three-dimensional volumes, and location data (sparse pixel coordinates), making it versatile beyond simple image storage. VIFF was designed for the Khoros/VisiQuest visual dataflow programming environment, where users constructed image processing pipelines by connecting processing nodes in a graphical canvas — an approach that influenced later systems like AVS, MATLAB Simulink, and LabVIEW. One advantage is scientific data fidelity: VIFF supports the full range of numeric types used in scientific computing (including complex numbers and double-precision floats), stores multi-band datasets natively, and carries calibration metadata — making it suitable for remote sensing, medical imaging, and spectral analysis applications where generic image formats lose information. The format's connection to the Khoros visual programming paradigm provides another notable dimension — VIFF was the standard I/O format for one of the most influential early visual programming environments for scientific image analysis. VIFF files can be read by ImageMagick and legacy Khoros/VisiQuest installations.
Developer: Khoral Research
Initial release: 1990

Frequently Asked Questions

Why convert TIM to VIFF?

TIM textures are locked inside PlayStation 1 game data. Converting to VIFF lets modders, archivists, and artists work with those sprites freely.

What programs can open VIFF?

Khoros/VisiQuest visualization software opens VIFF natively. ImageMagick and XnView can also import VIFF image data files.

Does TIM to VIFF preserve quality?

Since VIFF supports lossless storage, the pixel data carries over without degradation. The result faithfully represents the source TIM image.

How long does TIM to VIFF conversion take?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TIM images may take slightly longer.

Can I queue several TIM files for conversion?

Absolutely. Add several TIM images at once, set VIFF as the output, and the converter processes them all in parallel for maximum efficiency.

What color depths does TIM support?

TIM supports 4-bit, 8-bit, 16-bit, and 24-bit color modes. Convertio processes all TIM color depths and outputs them as VIFF.