TIM to PCX Converter

Export PlayStation sprites to PCX format online for free

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No Install Required

The entire TIM to PCX conversion runs in your browser. No desktop software, no plugins — just upload and convert.

Fast Conversion

TIM to PCX processing completes in seconds for typical image sizes. Cloud infrastructure keeps turnaround times consistently short.

Simple Workflow

Upload TIM, pick PCX, download the result — the three-step process makes converting legacy formats effortless for anyone.

How to convert TIM to PCX

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose pcx or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your pcx file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
PCX (PiCture eXchange) is a raster image format created by ZSoft Corporation in 1985 as the native format of their PC Paintbrush application, one of the first painting programs for IBM PC compatibles. The format uses a simple run-length encoding (RLE) compression scheme that works by replacing consecutive identical pixel values with a count-value pair, achieving modest compression on images with large areas of uniform color. A PCX file consists of a 128-byte header (specifying dimensions, color depth, palette information, DPI, and encoding method), the RLE-compressed pixel data organized in scan-line order, and an optional 256-color palette appended after the image data. The format evolved through several versions supporting increasing color depths: 1-bit monochrome, 4-bit (16 colors), 8-bit (256 colors), and 24-bit true color using multiple color planes. PCX became one of the most popular image formats during the DOS era, widely supported by paint programs, word processors, desktop publishers, and early games throughout the late 1980s and early 1990s. One advantage was broad DOS-era software compatibility — PCX served as a practical interchange format when competing programs used proprietary raster formats. The simplicity of RLE decoding is another strength, requiring minimal CPU and memory resources ideal for the hardware of that period. While PNG, JPEG, and other modern formats have replaced PCX in contemporary use, the format remains encountered in legacy archives and retro computing contexts.
Developer: ZSoft Corporation
Initial release: 1985

Frequently Asked Questions

Why convert TIM to PCX?

TIM is a console-specific texture format unreadable by standard software. Converting to PCX opens it up for fan art, modding, or preservation.

What programs can open PCX?

IrfanView, XnView, GIMP, and older paint programs open PCX files. Most image conversion tools also handle PCX without issues.

Is the conversion from TIM to PCX lossless?

PCX preserves image data without lossy compression, so the visual content from your TIM is retained faithfully during conversion.

How quickly can I convert TIM to PCX?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TIM images may take slightly longer.

Does Convertio support batch TIM to PCX conversion?

Absolutely. Add several TIM images at once, set PCX as the output, and the converter processes them all in parallel for maximum efficiency.

What color depths does TIM support?

TIM supports 4-bit, 8-bit, 16-bit, and 24-bit color modes. Convertio processes all TIM color depths and outputs them as PCX.