TIM to BMP Converter

Turn PS1 textures into BMP images for free online

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Server-Side Speed

Heavy lifting happens in the cloud — your device resources are untouched while TIM images are processed into BMP format.

Effortless Process

The TIM to BMP converter guides you through a clear upload-convert-download workflow — no technical expertise required.

Fast Conversion

TIM to BMP processing completes in seconds for typical image sizes. Cloud infrastructure keeps turnaround times consistently short.

How to convert TIM to BMP

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose bmp or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your bmp file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
BMP (Bitmap) is a raster image file format developed by Microsoft for the Windows operating system, introduced with Windows 3.0 in 1990. The format stores pixel data in a straightforward structure: a file header specifying dimensions, color depth, and compression method, followed by an optional color palette and then the raw pixel array. BMP supports color depths from 1-bit monochrome through 4-bit and 8-bit indexed color to 16-bit, 24-bit true color, and 32-bit with alpha channel. Most BMP files store pixels uncompressed (BI_RGB), though optional RLE compression is available for 4-bit and 8-bit modes. Pixels are arranged in bottom-up row order by default, with each row padded to a 4-byte boundary. One advantage is absolute simplicity — the format has no complex encoding, filtering, or compression layers, making BMP files trivial to read and write programmatically in any language. This simplicity also means BMP images render with zero decoding overhead, useful in scenarios where decompression latency matters. The format's deep Windows integration is another strength: BMP is the native bitmap format for Windows GDI, clipboard operations, and device-independent bitmap (DIB) handling, ensuring first-class support across the entire Windows ecosystem. While BMP's lack of compression produces large files unsuitable for web use or storage-constrained environments, it remains widely used as an intermediate format in image processing, as a clipboard exchange format, and in embedded systems where decoding simplicity outweighs file size.
Developer: Microsoft
Initial release: 1990

Frequently Asked Questions

Why convert TIM to BMP?

TIM is a console-specific texture format unreadable by standard software. Converting to BMP opens it up for fan art, modding, or preservation.

What programs can open BMP?

Microsoft Paint, Photoshop, GIMP, IrfanView, and virtually all Windows applications. macOS Preview and Linux viewers open BMP files too.

Does TIM to BMP preserve quality?

BMP preserves image data without lossy compression, so the visual content from your TIM is retained faithfully during conversion.

Is TIM to BMP conversion fast?

The process is fast — cloud-based processing handles TIM to BMP conversion in seconds for standard-sized images, even on slower connections.

Can I queue several TIM files for conversion?

Batch conversion is supported. Queue as many TIM files as you need and convert them all to BMP in a single run — no repeating steps manually.

TIM to BMP Quality Rating

4.8 (16 votes)
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