TIM to XWD Converter

Convert retro game assets to XWD format online for free

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Quick Turnaround

Most TIM files convert to XWD within moments. Server-side processing ensures speed regardless of your device capabilities.

Private & Secure

Your TIM uploads are deleted right after conversion, and the XWD output is removed from servers within 24 hours — your data stays safe.

Batch Support

Upload multiple TIM images and convert them all to XWD in one session — no need to repeat the process for each individual file.

How to convert TIM to XWD

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose xwd or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your xwd file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
XWD (X Window Dump) is a screen capture image format defined as part of the X Window System by the MIT X Consortium, dating to approximately 1987. The xwd command-line utility captures the contents of an X window or the entire screen and saves it as an XWD file — functionally equivalent to a screenshot utility but predating the concept by years. XWD files contain a detailed header specifying the X server's visual type, bit depth, byte order, bitmap unit and padding, the window's dimensions, border width, and color map information, followed by the raw pixel data exactly as represented in the X server's framebuffer. This means XWD files faithfully capture the exact pixel representation used by the display hardware — including server-specific byte ordering, padding, and color organization — making them primarily useful on the system where they were captured or on systems with compatible display configurations. The header also stores the window name string and the full color map entries for indexed-color visuals. XWD supports all X11 visual types: StaticGray, GrayScale, StaticColor, PseudoColor, TrueColor, and DirectColor, at any bit depth supported by the X server. One advantage is exact framebuffer fidelity: XWD captures the window's pixel data in its native format without any color space conversion or compression, making it the definitive record of what the X server was actually displaying. The format's integration with the X11 command-line toolkit provides another practical benefit — xwd can capture specific windows by ID or name, be triggered remotely via SSH, and piped directly to format converters. XWD files are handled by ImageMagick, GIMP, xwud (the viewer companion to xwd), and xv.
Developer: MIT X Consortium
Initial release: 1987

Frequently Asked Questions

Why convert TIM to XWD?

PS1 TIM assets require specialized extraction tools. A XWD conversion puts those retro game textures into a universally editable format.

What programs can open XWD?

X Window System utilities (xwud), GIMP, and ImageMagick open XWD screen capture files from X11 desktop environments.

Does TIM to XWD preserve quality?

The conversion keeps your image data intact — XWD does not introduce compression artifacts, ensuring the output matches the original closely.

Is TIM to XWD conversion fast?

The process is fast — cloud-based processing handles TIM to XWD conversion in seconds for standard-sized images, even on slower connections.

Can I convert multiple TIM images at once?

Absolutely. Add several TIM images at once, set XWD as the output, and the converter processes them all in parallel for maximum efficiency.