TIM to WBMP Converter

Export game textures to WBMP format online for free

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Fast Conversion

TIM to WBMP processing completes in seconds for typical image sizes. Cloud infrastructure keeps turnaround times consistently short.

No Install Required

The entire TIM to WBMP conversion runs in your browser. No desktop software, no plugins — just upload and convert.

File Privacy First

Uploaded TIM images and converted WBMP results are automatically purged — originals immediately, outputs within 24 hours.

How to convert TIM to WBMP

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose wbmp or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your wbmp file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
WBMP (Wireless Bitmap) is a monochrome (1-bit, black and white) image format defined as part of the Wireless Application Protocol (WAP) specification, developed by the WAP Forum (later consolidated into the Open Mobile Alliance) around 1998. The format was designed for the extremely constrained mobile devices of the late 1990s and early 2000s — phones with small monochrome screens, minimal processing power, and narrow bandwidth GSM data connections. WBMP uses the simplest possible encoding: a type identifier byte (always 0 for the only defined type), width and height encoded as multi-byte integers using a variable-length scheme, and the raw pixel data where each bit represents one pixel (0 for white, 1 for black) packed eight per byte. There is no compression, no metadata, and no color — the format is purely a minimal container for delivering small monochrome graphics to WAP-era mobile browsers. One advantage was extreme efficiency on constrained devices — WBMP images could be decoded with virtually zero CPU overhead and minimal memory, critical on early mobile hardware running at single-digit megahertz clock speeds. The tiny file sizes are another strength: a typical WBMP icon occupied just a few hundred bytes, practical for transfer over 9.6 kbps GSM data channels. While the WAP ecosystem has been entirely superseded by modern mobile web browsers capable of rendering full-color JPEG, PNG, and WebP images, WBMP files remain encountered in archived mobile content from that transitional era.
Developer: WAP Forum
Initial release: 1998

Frequently Asked Questions

Why convert TIM to WBMP?

PS1 TIM assets require specialized extraction tools. A WBMP conversion puts those retro game textures into a universally editable format.

What programs can open WBMP?

Mobile browsers designed for WAP pages display WBMP natively. IrfanView, GIMP, and XnView open WBMP files on desktop systems.

Is the conversion from TIM to WBMP lossless?

WBMP preserves image data without lossy compression, so the visual content from your TIM is retained faithfully during conversion.

How long does TIM to WBMP conversion take?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TIM images may take slightly longer.

Can I convert multiple TIM images at once?

Absolutely. Add several TIM images at once, set WBMP as the output, and the converter processes them all in parallel for maximum efficiency.

Can I convert TIM textures for game modding?

Yes — convert TIM sprites to WBMP for editing, then convert back when your mod is ready. This workflow is popular among PS1 modders.