TIM to JBIG Converter

Convert PlayStation sprites to JBIG format online for free

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Retro Game Assets

TIM textures from classic PS1 titles become editable when converted to JBIG — ideal for modders, artists, and archivists.

Server-Side Speed

Heavy lifting happens in the cloud — your device resources are untouched while TIM images are processed into JBIG format.

Private & Secure

Your TIM uploads are deleted right after conversion, and the JBIG output is removed from servers within 24 hours — your data stays safe.

How to convert TIM to JBIG

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose jbig or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your jbig file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
JBIG (Joint Bi-level Image experts Group) is a lossless image compression standard (ITU-T T.82) published in 1993, developed by a committee of experts drawn from the same international standards bodies that created JPEG. While the extension .jbig and .jbg refer to the same underlying compression standard, .jbig is the more explicit form commonly used in software that handles the raw JBIG-compressed datastream. The compression algorithm centers on context-dependent arithmetic coding: before encoding each pixel, the encoder examines a configurable template of 10 to 16 nearby pixels (a mix of neighbors from the current and previous lines) to determine a context — one of thousands of possible local pixel configurations. Each context maintains its own adaptive probability estimate that is continually updated as encoding proceeds, allowing the coder to exploit the statistical patterns unique to each image region. This approach handles text, line art, halftoned photographs, and mixed-content pages with a single algorithm, achieving consistently better compression than the fixed Huffman tables of Group 3 or the simpler prediction model of Group 4. A later revision, JBIG2 (T.88), added pattern matching and lossy modes for even higher compression, but the original JBIG remains widely deployed. One advantage is the algorithm's adaptiveness: unlike Group 3/4 codecs that use fixed statistical models, JBIG continuously learns the characteristics of each specific image as it encodes, providing near-optimal compression across widely varying content types. The standard is embedded in many multifunction printers and document scanners for internal image handling. JBIG files are processable by ImageMagick, jbigkit, and enterprise document imaging systems.
Initial release: 1993

Frequently Asked Questions

Why convert TIM to JBIG?

TIM is a console-specific texture format unreadable by standard software. Converting to JBIG opens it up for fan art, modding, or preservation.

What programs can open JBIG?

JBIG-Kit command-line tools, IrfanView, and ImageMagick handle JBIG compressed images — mainly used in fax and scanned documents.

Is the conversion from TIM to JBIG lossless?

The conversion keeps your image data intact — JBIG does not introduce compression artifacts, ensuring the output matches the original closely.

Is TIM to JBIG conversion fast?

The process is fast — cloud-based processing handles TIM to JBIG conversion in seconds for standard-sized images, even on slower connections.

Can I queue several TIM files for conversion?

Yes — upload multiple TIM files in one session and convert them all to JBIG simultaneously. Batch processing saves time on repetitive tasks.