TIM to MTV Converter

Convert retro game assets to MTV format online for free

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Batch Support

Upload multiple TIM images and convert them all to MTV in one session — no need to repeat the process for each individual file.

Simple Workflow

Upload TIM, pick MTV, download the result — the three-step process makes converting legacy formats effortless for anyone.

Cloud Processing

Conversion runs on remote servers, so your computer stays fast. Even large TIM images are handled without slowing your device.

How to convert TIM to MTV

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose mtv or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your mtv file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
MTV is a simple raster image format created by Mark T. VandeWettering for the MTV Ray Tracer, a ray tracing program released in 1988 as one of the early publicly available ray tracers distributed through Usenet. The format stores 24-bit RGB images with a minimal text header followed by raw pixel data. The header consists of a single line containing the image width and height as ASCII integers, followed immediately by the pixel data where each pixel occupies three bytes (red, green, blue) arranged in row-major order from top-left to bottom-right. The MTV Ray Tracer itself was significant in the history of computer graphics — distributed freely via the comp.graphics Usenet newsgroup, it introduced many programmers and students to the principles of ray tracing: ray-object intersection, reflection, refraction, shadows, and recursive shading. The MTV format was the program's native output, and its simplicity made it easy for users to write custom viewers and converters on whatever platform they had access to — a practical necessity in the fragmented Unix workstation landscape of the late 1980s. One advantage is extreme implementation simplicity: the format can be read in a handful of lines of code in any programming language, with no libraries, no compression algorithms, and no metadata parsing required — just read two integers and then read width x height x 3 bytes of pixel data. The format's historical significance in the computer graphics community provides another dimension — MTV files from early ray tracing experiments represent primary artifacts from the era when ray tracing transitioned from academic research to accessible software. MTV files are supported by ImageMagick and various legacy graphics tools.
Initial release: 1988

Frequently Asked Questions

Why convert TIM to MTV?

TIM is a console-specific texture format unreadable by standard software. Converting to MTV opens it up for fan art, modding, or preservation.

What programs can open MTV?

ImageMagick handles MTV raytracer output files. Some vintage raytracing tools and Linux image viewers also recognize this format.

Is the conversion from TIM to MTV lossless?

The conversion keeps your image data intact — MTV does not introduce compression artifacts, ensuring the output matches the original closely.

How quickly can I convert TIM to MTV?

The process is fast — cloud-based processing handles TIM to MTV conversion in seconds for standard-sized images, even on slower connections.

Does Convertio support batch TIM to MTV conversion?

Absolutely. Add several TIM images at once, set MTV as the output, and the converter processes them all in parallel for maximum efficiency.