TIM to JBG Converter

Export PS1 textures to JBG format online for free

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No Install Required

The entire TIM to JBG conversion runs in your browser. No desktop software, no plugins — just upload and convert.

Server-Side Speed

Heavy lifting happens in the cloud — your device resources are untouched while TIM images are processed into JBG format.

Simple Workflow

Upload TIM, pick JBG, download the result — the three-step process makes converting legacy formats effortless for anyone.

How to convert TIM to JBG

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose jbg or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your jbg file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
JBG is a file extension for images compressed using the JBIG (Joint Bi-level Image experts Group) standard, formally ITU-T Recommendation T.82, completed in 1993 as a successor to the Group 3 and Group 4 fax compression standards. JBIG compression is designed for bi-level (black and white) images but can also handle grayscale and limited-color images by encoding each bit plane separately. The algorithm uses a form of arithmetic coding guided by an adaptive context model: for each pixel, the encoder examines a template of surrounding already-coded pixels to build a probability estimate, then feeds this estimate to a QM-coder (a variant of the Q-coder arithmetic coder) that produces a highly efficient binary output. JBIG achieves 20-40% better compression than Group 4 on typical document images, with the improvement being even larger on halftoned photographs and images with gradual density transitions where Group 4's simple run-length approach is less effective. The standard supports progressive encoding, where a low-resolution version of the image is transmitted first and progressively refined — useful for fax-like applications where the receiver can begin displaying the image before the full-resolution data arrives. One advantage is superior compression of documents containing halftone images: newspapers, magazines, and marketing materials that mix text with photographic halftones compress dramatically better with JBIG than with Group 3/4. The standard's ITU-T backing ensures it is implemented in document imaging hardware and software worldwide. JBG files are supported by ImageMagick and various document imaging tools.
Initial release: 1993

Frequently Asked Questions

Why convert TIM to JBG?

TIM textures are locked inside PlayStation 1 game data. Converting to JBG lets modders, archivists, and artists work with those sprites freely.

What programs can open JBG?

JBIG-Kit tools, IrfanView, and ImageMagick open JBG bi-level compressed images. Used mainly for fax and document compression.

Is the conversion from TIM to JBG lossless?

The conversion keeps your image data intact — JBG does not introduce compression artifacts, ensuring the output matches the original closely.

Is TIM to JBG conversion fast?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TIM images may take slightly longer.

Can I queue several TIM files for conversion?

Yes — upload multiple TIM files in one session and convert them all to JBG simultaneously. Batch processing saves time on repetitive tasks.

Can I extract TIM from PS1 game discs?

You need to first extract the TIM files from the game data using a ripping tool. Once extracted, upload the TIM files here for conversion.