TIM to PSD Converter

Export game textures to PSD format online for free

Drop files here. 1 GB maximum file size or Sign Up
to
Facebook Amazon Microsoft Tesla Nestle Walmart L'Oreal

Fast Conversion

TIM to PSD processing completes in seconds for typical image sizes. Cloud infrastructure keeps turnaround times consistently short.

No Install Required

The entire TIM to PSD conversion runs in your browser. No desktop software, no plugins — just upload and convert.

Multi-File Processing

Queue several TIM files at once and convert them all to PSD simultaneously. Batch mode streamlines repetitive conversion work.

How to convert TIM to PSD

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose psd or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your psd file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
PSD (Photoshop Document) is the native file format of Adobe Photoshop, the industry-standard raster image editor first released on February 19, 1990. PSD files preserve the complete editing state of a Photoshop project: all layers (raster, text, adjustment, shape, and smart object layers) with their positions, blending modes, opacity, and layer effects; layer masks and vector masks; alpha channels; spot color channels; paths; guides; slices; and the full undo history. The format supports images up to 30,000 x 30,000 pixels (PSB, the large document format, extends this to 300,000 x 300,000) in color modes including RGB, CMYK, Lab, Grayscale, Indexed, Duotone, and Multichannel, at 1, 8, 16, or 32 bits per channel. PSD files use a combination of RLE compression for individual layer data and store composite (flattened) preview images for quick display by applications that cannot parse the full layer structure. The format has become a de facto standard for professional creative workflows far beyond Photoshop itself — photographers, graphic designers, web developers, and video post-production artists exchange PSD files as the working format that preserves creative flexibility. One advantage is the non-destructive editing model: PSD preserves every layer, mask, adjustment, and effect as independently editable elements, allowing creative decisions to be revised at any point without starting over. The format's role as the interchange standard for the creative industry provides another core strength — PSD files can be opened by Adobe Illustrator, InDesign, After Effects, Premiere Pro, as well as Affinity Photo, GIMP, Sketch, Figma, and Photopea, making it the lingua franca of visual design.
Developer: Adobe Systems
Initial release: February 19, 1990

Frequently Asked Questions

Why convert TIM to PSD?

PS1 TIM assets require specialized extraction tools. A PSD conversion puts those retro game textures into a universally editable format.

What programs can open PSD?

Adobe Photoshop is the primary editor. GIMP, Photopea, Affinity Photo, and Paint.NET (with plugin) can also open PSD documents.

Will I lose image quality converting TIM to PSD?

The conversion keeps your image data intact — PSD does not introduce compression artifacts, ensuring the output matches the original closely.

How quickly can I convert TIM to PSD?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TIM images may take slightly longer.

Can I convert multiple TIM images at once?

Absolutely. Add several TIM images at once, set PSD as the output, and the converter processes them all in parallel for maximum efficiency.

What color depths does TIM support?

TIM supports 4-bit, 8-bit, 16-bit, and 24-bit color modes. Convertio processes all TIM color depths and outputs them as PSD.