TIM to FTS Converter

Transform TIM images into lossless FTS online

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Server-Side Speed

Heavy lifting happens in the cloud — your device resources are untouched while TIM images are processed into FTS format.

Retro Game Assets

TIM textures from classic PS1 titles become editable when converted to FTS — ideal for modders, artists, and archivists.

Quick Turnaround

Most TIM files convert to FTS within moments. Server-side processing ensures speed regardless of your device capabilities.

How to convert TIM to FTS

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose fts or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your fts file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
FTS is a file extension for the Flexible Image Transport System (FITS), the standard data format used in astronomy since 1981 when it was defined by Don Wells, Eric Greisen, and R.H. Harten at the National Radio Astronomy Observatory, and subsequently endorsed by the International Astronomical Union in 1982. FITS was designed from the outset as a self-describing archival format: each file begins with one or more 2880-byte header blocks containing ASCII keyword-value pairs that describe the data's dimensions, coordinate system, observation parameters, and provenance, followed by data blocks in a variety of numeric types — 8/16/32/64-bit integers and 32/64-bit IEEE floating-point values. FITS supports multi-dimensional arrays (images, data cubes, hypercubes), binary tables for catalog data, and ASCII tables, with multiple Header/Data Units (HDUs) that can coexist in a single file. The format handles specialized astronomical data: spectral cubes, radio interferometry visibilities, multi-extension mosaic images from CCD arrays, and time-series photometry. One advantage is scientific rigor: FITS mandates that all metadata needed to interpret the data physically — coordinate transformations (WCS), photometric calibration, telescope and instrument parameters — travels with the file, eliminating the metadata-loss problem that plagues general-purpose image formats in scientific contexts. The format's longevity and institutional backing is another strength — virtually every observatory, space telescope (Hubble, James Webb, Chandra), and astronomical software package (DS9, IRAF, Astropy) uses FITS as its primary data format.
Developer: NASA / IAU
Initial release: 1981

Frequently Asked Questions

Why convert TIM to FTS?

PS1 TIM assets require specialized extraction tools. A FTS conversion puts those retro game textures into a universally editable format.

What programs can open FTS?

FITS viewers like SAOImageDS9, GIMP (with plugin), and astronomy software like Stellarium open FTS astronomical image data files.

Will I lose image quality converting TIM to FTS?

FTS preserves image data without lossy compression, so the visual content from your TIM is retained faithfully during conversion.

How long does TIM to FTS conversion take?

Most TIM images convert to FTS within seconds. The exact time depends on the resolution and complexity of the source, but it is typically quick.

Can I queue several TIM files for conversion?

Yes — upload multiple TIM files in one session and convert them all to FTS simultaneously. Batch processing saves time on repetitive tasks.

Can I extract TIM from PS1 game discs?

You need to first extract the TIM files from the game data using a ripping tool. Once extracted, upload the TIM files here for conversion.