TIM to G4 Converter

Export PlayStation sprites to G4 format online for free

Drop files here. 1 GB maximum file size or Sign Up
to
Facebook Amazon Microsoft Tesla Nestle Walmart L'Oreal

Any Device Works

Convert TIM to G4 from a desktop, laptop, tablet, or phone. Any device with a modern browser and internet connection works.

Simple Workflow

Upload TIM, pick G4, download the result — the three-step process makes converting legacy formats effortless for anyone.

Retro Game Assets

TIM textures from classic PS1 titles become editable when converted to G4 — ideal for modders, artists, and archivists.

How to convert TIM to G4

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose g4 or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your g4 file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
G4 is a monochrome image format based on the ITU-T Group 4 facsimile coding standard (Recommendation T.6), ratified by the CCITT in 1984 as an improvement over Group 3 for use on error-free digital networks like ISDN rather than analog telephone lines. G4 files contain 1-bit image data compressed using exclusively two-dimensional Modified Modified READ (MMR) coding, where each scanline is encoded as a set of differences (changing elements) relative to the line above it. By eliminating the one-dimensional coding fallback and the end-of-line synchronization markers required by Group 3, G4 achieves 20-50% better compression ratios on typical document pages while producing a simpler, more regular bitstream. The format is most commonly encountered as a compression method within TIFF files (TIFF compression tag 4), where it became the standard archival format for scanned documents in enterprise document management, government records, and legal imaging systems. G4 compression is specified at 200, 300, or 400 dpi depending on the scanning application, with 300 dpi being the most common for archival-quality document imaging. One advantage is exceptional compression efficiency for document content: G4's two-dimensional prediction exploits the strong vertical correlation in text and line art pages, typically compressing a 300 dpi letter-size page to 30-50 KB — roughly half the size of equivalent Group 3 encoding. The format's entrenchment in document management infrastructure is another strength — G4 TIFF is the mandated format for many government digital records systems, court filing systems, and corporate archives, supported by every enterprise imaging platform.
Developer: ITU-T (CCITT)
Initial release: 1984

Frequently Asked Questions

Why convert TIM to G4?

TIM textures are locked inside PlayStation 1 game data. Converting to G4 lets modders, archivists, and artists work with those sprites freely.

What programs can open G4?

Fax software, IrfanView, and ImageMagick open Group 4 fax images. This compression standard is used in high-resolution fax and TIFF.

Will I lose image quality converting TIM to G4?

Since G4 supports lossless storage, the pixel data carries over without degradation. The result faithfully represents the source TIM image.

Is TIM to G4 conversion fast?

The process is fast — cloud-based processing handles TIM to G4 conversion in seconds for standard-sized images, even on slower connections.

Can I queue several TIM files for conversion?

Yes — upload multiple TIM files in one session and convert them all to G4 simultaneously. Batch processing saves time on repetitive tasks.

Can I extract TIM from PS1 game discs?

You need to first extract the TIM files from the game data using a ripping tool. Once extracted, upload the TIM files here for conversion.