TIM to XV Converter

Turn PlayStation sprites into XV images for free online

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Effortless Process

The TIM to XV converter guides you through a clear upload-convert-download workflow — no technical expertise required.

Browser-Based Tool

No downloads or plugins needed — convert TIM to XV directly in your web browser on any operating system or device.

Batch Support

Upload multiple TIM images and convert them all to XV in one session — no need to repeat the process for each individual file.

How to convert TIM to XV

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose xv or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your xv file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
XV is an alternate file extension for the VIFF (Visualization Image File Format) developed by Khoral Research as part of the Khoros scientific image processing environment, which originated at the University of New Mexico around 1990. The .xv extension and the .viff extension refer to the same underlying format — a container with a 1024-byte header encoding image dimensions, data type (from single-bit to double-precision float and complex numbers), color space, band count, and optional spatial location metadata, followed by color map data and pixel values. The XV extension became common on systems where Khoros was installed alongside other X Window System tools, and in some research communities .xv was preferred over .viff as a shorter alternative. Khoros itself was a pioneering visual programming system where scientists assembled image processing pipelines by wiring together processing nodes in a graphical canvas — an approach that predated and influenced similar environments in MATLAB, LabVIEW, and commercial remote sensing packages. One advantage of the VIFF/XV format is its ability to store data at scientific precision levels — floating-point and complex number pixel values preserve measurement accuracy that would be lost in photographic formats limited to 8-bit or 16-bit integers, making it valuable for spectral analysis, computational physics output, and satellite imagery. The multi-band architecture provides another strength, allowing a single file to hold dozens of spectral channels from multispectral or hyperspectral sensors without splitting data across multiple files. XV files are supported by ImageMagick and can be converted to modern image formats for visualization or publication.
Developer: Khoral Research
Initial release: 1990

Frequently Asked Questions

Why convert TIM to XV?

TIM is a console-specific texture format unreadable by standard software. Converting to XV opens it up for fan art, modding, or preservation.

What programs can open XV?

The XV image viewer (Unix) displays XV thumbnails natively. ImageMagick and GIMP can import XV visual schnauzer thumbnail images.

Does TIM to XV preserve quality?

The conversion keeps your image data intact — XV does not introduce compression artifacts, ensuring the output matches the original closely.

How quickly can I convert TIM to XV?

Conversion is handled on cloud servers and usually completes in a few seconds. Larger or higher-resolution TIM images may take slightly longer.

Does Convertio support batch TIM to XV conversion?

Batch conversion is supported. Queue as many TIM files as you need and convert them all to XV in a single run — no repeating steps manually.