TIM to JPS Converter

Convert retro game assets to compact JPS format online

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Multi-File Processing

Queue several TIM files at once and convert them all to JPS simultaneously. Batch mode streamlines repetitive conversion work.

Effortless Process

The TIM to JPS converter guides you through a clear upload-convert-download workflow — no technical expertise required.

No Install Required

The entire TIM to JPS conversion runs in your browser. No desktop software, no plugins — just upload and convert.

How to convert TIM to JPS

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose jps or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your jps file right afterwards

About formats

TIM (Texture Image Map) is a raster image format developed by Sony Computer Entertainment) for the original PlayStation console, released in Japan on December 3, 1994. TIM files store texture and sprite data in a format optimized for the PlayStation's GPU (the GTE/GPU subsystem), supporting 4-bit indexed color (16 colors with CLUT), 8-bit indexed color (256 colors with CLUT), 16-bit direct color (5 bits per RGB channel plus 1 semi-transparency control bit), and 24-bit true color modes. The file structure consists of a 4-byte magic number (0x10), a flag byte indicating color depth and CLUT presence, the optional CLUT (Color Look-Up Table) block containing the palette data, and the image data block containing the pixel values. Image dimensions in TIM files are specified in units of 16-bit words rather than pixels, reflecting the GPU's native memory addressing scheme — this means the width value must be interpreted differently depending on the color depth mode. TIM was part of the PSY-Q development kit used by game developers throughout the PlayStation's commercial lifespan. One advantage is direct hardware compatibility: TIM data could be transferred to the PlayStation's VRAM with minimal processing, enabling fast texture loading critical for maintaining frame rates on the console's limited 33 MHz MIPS R3000A processor. The format remains relevant in retro gaming and preservation communities, readable by tools like TIMViewer, PSXPrev, ImageMagick, and various PlayStation development and modding utilities.
Initial release: December 3, 1994
JPS (JPEG Stereo) is a stereoscopic 3D image format that stores a left-eye and right-eye view pair within a single JPEG-compressed file, developed by VRex, Inc. around 1997 for use with stereoscopic displays and viewers. A JPS file is technically a standard JPEG file containing a side-by-side stereo pair — the left and right perspective images are placed horizontally adjacent within a single frame, with the full image width being twice the individual view width. The file uses standard JPEG compression and can be opened by any JPEG-compatible viewer (which will show the side-by-side pair as a single wide image), but stereo-aware applications parse the image into its left and right components for proper 3D presentation. JPS files can be viewed with dedicated stereoscopic software, anaglyph viewers (generating red-cyan images for colored glasses), autostereoscopic displays, VR headsets, and hardware like NVIDIA 3D Vision or passive 3D monitors. The format gained renewed interest with the consumer 3D photography boom of the late 2000s and early 2010s, when cameras like the Fujifilm FinePix Real 3D W1/W3 captured stereo pairs natively. One advantage is backward compatibility: because JPS uses standard JPEG encoding, the files work with existing JPEG infrastructure — they can be transmitted, stored, thumbnailed, and even viewed (as flat side-by-side images) without any special software. The format's simplicity is another practical strength — no specialized container or codec is required, and any tool that can crop and display JPEG images can extract individual views. JPS files are supported by StereoPhoto Maker, ImageMagick, and various 3D photo viewers.
Developer: VRex, Inc.
Initial release: 1997

Frequently Asked Questions

Why convert TIM to JPS?

TIM textures are locked inside PlayStation 1 game data. Converting to JPS lets modders, archivists, and artists work with those sprites freely.

What programs can open JPS?

Stereoscopic viewers, 3D photo apps, and IrfanView (with stereo plugin) display JPS stereo JPEG images for 3D viewing experiences.

How accurate is TIM to JPS conversion?

A small amount of data is discarded during lossy JPS encoding. For everyday viewing and sharing, the quality difference is imperceptible.

Is TIM to JPS conversion fast?

Most TIM images convert to JPS within seconds. The exact time depends on the resolution and complexity of the source, but it is typically quick.

Does Convertio support batch TIM to JPS conversion?

Yes — upload multiple TIM files in one session and convert them all to JPS simultaneously. Batch processing saves time on repetitive tasks.

Can I extract TIM from PS1 game discs?

You need to first extract the TIM files from the game data using a ripping tool. Once extracted, upload the TIM files here for conversion.