This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
RTF is a cross-platform format for storing labeled text documents, created jointly by Microsoft and Adobe, as meta-tags for the format Word in 1982. Adobe has in 1985 continued to develop the format and created a language PostScript. The basis is a simple text format, control sequences which are not macros that are available for change, and teams with a fixed behavior.