This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
PGM is a storage format for grayscale images. Files in this format can be opened using software: ACDSee Photo Manager 14, ACD Systems Canvas 15, Corel PaintShop Pro X4. This type of file can be edited with a text editor. PGM files can be in two versions: P2 / P5. P2 are readable, P5 - to binary formats.