This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
This is a vector image created in the Adobe Illustrator program. It consists of lines that connect points; it’s used in SMI and during the creation of logotypes. They can be increased without lose of quality since they don’t contain raster image data. AI consists of a header, identifier strings and graphics objects. It functions to present graphical images in EPS format.