This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
PCX is standard presentation graphics developed by ZSoft Korporation. Used graphics program ZSoft PC Paintbrush for MS-DOS, word processing and desktop publishing applications, such as Microsoft Word and Ventura Publisher. Not as popular analog BMP, although supported by specific graphics editors such as Adobe Photoshop, Corel Draw, GIMP and others.