This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
This is a format for editing, storing, and transmitting images with metadata for scientific purposes. The main application is astronomy. The main emphasis is on the metadata, which contain information about spatial and photometric calibrations. FTS is often used for storing data without including the actual associated images. It supports the storage of databases, matrices, etc.