This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
Storage format for images that can be used as graphic textures in 3D applications or computer games. It is also used in the CorelDRAW software as a Pantone Spot reference palette element for the purpose of applying colors to editable elements.