This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
This format has the same color structure as RGB, but it includes an alpha channel that is used to display various levels of transparency. The transparency value is set from 0 to 1, where 1 corresponds to opacity. It is described using the CSS3 programming language.