This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
TGA is a raster graphic format. It was originally created by Truevision Inc. for graphics cards has its own production in 1984, but later became popular on a variety of platforms, especially in the field of video editing, animation. Format supports color depths 1-32 bits per pixel. There is support for alpha channels, compression RLE.