This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
This format was developed by Kodak in order to store images on optical or other media. It is used as a format for archiving scanned documents on Kodak devices. It encodes images in 24-bit color and supports resolutions of up to 6144x4096 pixels.