This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
This format was developed by Apple for storing vector and bitmap images with metadata. It was the main format for the QuickDraw graphics software. PCT supports 32-bit and 24-bit images. At the moment, the format is obsolete and has been superseded by more functional solutions.