This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
PNG is a raster graphic data storage format that uses lossless compression algorithm to Deflate. PNG was created as a free format to replace GIF. PNG supports three main types of raster images: grayscale image, a color indexed image and the color image. PNG format stores graphical information in a compressed form.