This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
This bitmap image format was created for storing images taken in HDR mode, which provides a high dynamic contrast ratio. It may have either a 32- or 16-bit pixel structure. It is used for high-quality graphics with rich bitmap images, with or without lossy compression.