This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
This format is applied in universal vector graphics in Windows applications. It’s used to store collections of graphical drawings. It stores data in the RGB range, not supporting the CMYK system. It can be used as the graphics language for a printer driver. It has a 16-bit structure.