This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
JPEG is one of the most popular graphic formats used for storing still images and similar images. JPEG algorithm is capable of compressing the image as lossy and lossless. The most widely used JPEG received in digital photography and picture archiving and communication via the Internet. JPEG compression is not suitable for drawings, text and iconic graphics.