This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
Format for representing colors in the three primary colors (red, green and blue), each of which has 255 gradations. In contrast to the standard RGB, it allows you to change the transparency of the entire image using the opacity parameter. It is less flexible in terms of transparency settings than RGBA.