This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
This is a color model display format that uses the three primary colors (blue, red and green) to create an image. Each color can have up to 255 gradations, allowing for color depths of up to 48 bits. RGB supports the display of 16,777,216 colors.