This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
This format is used to compress TIFF images when sending them via fax machines. This format helps reduce the data transmission time. Group 3 eliminates redundant data during compression in order to reduce file size. The standard 10:1 compression ratio may be increased to the user's preferences, but it can lead to a significant loss of image quality.