This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
JP2 is a bitmap image format JPEG 2000. This can be a picture, an image from a surveillance camera, digital fax and other. In JPEG 2000 to compress the file using the technology of wavelet transform. This allows for a smoother and sharper image and the file size compared to JPEG for the same quality is lower.