This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
CUR is a file - the image of the cursor, sometimes animated, which is used for the mouse pointer in Windows. This may be an arrow (for general use), rotating hourglass (wait), or the symbol I (editing). Users can change or edit the standard cursors. To view and edit files .CUR suitable programs such as Inkscape, Corel VideoStudio.