This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
Since 2007, Microsoft began to use a file format docx, which is created by using the Office Open XML. The format is a zip-file containing the text in the form of XML, graphics and other data that can be translated into a sequence of bits using patent-protected binary formats. At first it was assumed that this format will replace the doc, but both formats are still used today.