This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
A format for storing vector graphics in Windows, involved in the direct output of an image in a specific context on the screen of a graphical device. It’s also used for transferring information from the clipboard. It supports a 24-bit RGB-color palette and is used to export graphics in Windows.