This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
This is an expansion of the PostScript programming language that’s often used in the publishing business. It was developed in 1982 by Adobe Systems. Before the introduction of PS, printing text and images on one page wasn’t possible. PostScript makes this possible by giving a printer commands to print out text and graphical information as needed. PS also contains print coordinates for objects on a page.