This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
GIF is a format for the exchange of images. It is a popular format graphics. Capable of storing compressed data without loss of quality in the format of not more than 256 colors. GIF format was developed in 1987 (GIF87a) by company CompuServe for transferring raster images over networks. In 1989, the format has been modified (GIF89a), have been added support transparency and animation.