This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
WBMP is a bitmaps wireless application protocol. Files with the extension .wbmp contain bitmap black and white images. In WBMP format monochrome images are in pixels. Pixels are presented in the form of units, are stored as white and pixels, represented as pairs are stored as black. WBMP images are used in a variety of mobile phones.