This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
This format was used to store bitmap and vector images natively on Macintosh computers. It was used for laying out and sharing images between programs. It used JPEG compression algorithms and RLE encoding. Today, the PICT format is used in the Windows environment with the PCT extension.