This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
TIFF is a format for storing raster graphics. It is used for scanning and OCR text, faxing, printing industry, is widely supported by a variety of graphics applications. The format was developed by Aldus Corporation in collaboration with Microsoft for use with PostScript. Who is copyright to it owns Adobe Systems. The format used to store images with great depth of color.