This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
A vector images format for the HP plotter, created with the help of the Hewlett-Packard Graphics language. It consists of a set of two-character encoding which determines the allocation of starting points in the plotter. It’s used in various programs for plotting and it’s scalable, maintaining image quality. It has an ASCII structure and is an equivalent to HPG files.