This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
The G3 format is used to compress image files in TIFF format when sending faxes. The compression algorithm allows for the use of a standard 10-times compression, which can be increased. It is used to remove excess image data, which makes it possible to reduce the size of the image and speed up delivery.