This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
This is a monochrome image format with a bitmap structure. It is used to store images of icons and cursors in the X Window System graphical user interface, which is used for remote connections. The structure of an XBM file consists of simple text written in the C programming language.