This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
This format was used for storing databases on the Pegasus and Palm PDA devices. Besides images, PDB allowed you to store tables, maps, e-books, and other data in a structured way. Today it has become obsolete and has been replaced by more flexible formats with DRM protection.