This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
This format is used to store background images in uncompressed form in the X Windows System user interface for remote server maintenance. It stores a 'dump' or screenshot of the window or background of the client program. It may include different colors depending on the capabilities of the graphics card that is used to create the XWD file.