This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
This is a vector images format created in a program for SK1 drawings, which was developed under Linux for open distribution. It contains vector graphics and is used for storing maps, brochures, logos and other illustrations. Today it’s used in vector graphics editors such as Sketch and Skencil.