This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
This format is used to display bitmap images in the SunOS operating system. It uses the RLE compression algorithm and supports between 1 and 32 bits per pixel. It can be created in the Unix environment, and it is used for certain types of research projects. It is primarily used on Sun Microsystems computers.